The material & model studio

Your next world starts with the right pieces.

Turn a photo into a material. Make a model your own. Bring the details together in the worlds you create.

One free texture generation. No card required.

The procedural collection3D asset
Half-timber townhouse with blue shingles, cream plaster, timber framing and flower boxes
Architecture / Featured assetHalf-Timber Townhouse
The 3D playgroundTry it here
Round stone windmill with a green shingle cap, timber balcony and four cloth sails
Architecture / Interactive assetStone Plateau Windmill

A little adjustment. All your own.

Bring the details
to life.

Orbit the tower. Set the sails in motion. Try a new surface, find your scale, and take the model into your next scene.

Make it yours

Static-pose GLB · Embedded textures up to 1K

A view along the flowing river, with foreground rocks, wooded banks and mountains beyondReal-time scene

The bigger picture

See the details
become a world.

Follow the water through the river valley. Explore woodland, stone and flowing surfaces in a complete interactive scene.

  • Flowing water
  • Layered surfaces
  • Light & atmosphere
Step into the river scene

Your image. A new dimension.

One image.
Every surface detail.

Colour, depth and the way light moves. Get six connected PBR maps from your own reference.

Try image to material
Hammered copper base color map
Hammered copper01 / 06

Inside a PBR texture set

6 channels

Base color

The colour of the surface, from warm copper to darker weathered patches.

  1. 01

    Start with your image

    Upload an evenly lit, close-up photo of a surface.

  2. 02

    See it in a new light

    Inspect six connected maps and preview them together in 3D.

  3. 03

    Bring it into your world

    Download the texture set with notes for your next scene.

Photo-derived maps estimate surface properties. Start with a clear, evenly lit image for the most useful result.

Materials in context

A surface is only
the beginning.

Preview grain, highlights and weave on real shapes before you bring a material into your scene.

Browse 500 materials

From this studio to yours.

GLB models. Texture ZIPs. Your next workflow.

  • Blender
  • Unity
  • Unreal Engine
  • Three.js
Import guide

Space for your next idea

Start creating.
Grow into your workflow.

Try your first material free. Studio adds more generations, higher resolution and room to keep creating.

For your first ideaFree to explore

Explorer

Free

Find your workflow. Make your first creation.

  • 3 monthly generations with a free account
  • Procedural 3D editor
  • Material library
Create a free account

Or try one generation as a guest. No card required.

For your creative routineCheck availability

Studio

$20 USD / month

More resolution. More room for your ideas.

  • 50 texture generations per month
  • Up to 4K output
  • Your own material workspace
Explore Studio

PayPal · Monthly subscription

USD $20 billed monthly through PayPal when you subscribe. Renews until cancelled. No subscription starts with a free account.

Check Membership for current Studio availability before subscribing.

Compare every feature

Good to know

A little clarity.
Then, back to creating.

How it works, what you can take with you, and where to start.

Read the getting started guide
What can I try for free?

Create one 1K texture set in this browser, explore the material library, customise procedural models and export GLBs. No card is required. Your guest workspace stays connected to this browser; keep its cookie to return to your saved work.

Does my image become a material or a model?

Your uploaded image becomes a set of PBR texture maps. The 3D editor is a separate workflow: choose an existing procedural model, adjust its scale and materials, then export it.

What is included in a download?

Materials download as a ZIP with base color, normal, roughness, metallic, ambient occlusion and height maps, plus import notes. Model exports are GLB files with a static pose and embedded textures up to 1K.

Will it fit my existing workflow?

Use the texture maps in a PBR material and import GLB models into a compatible 3D tool. The guide includes workflows for Blender, Unity, Unreal Engine and Three.js. Settings and plug-in requirements vary by tool. View the import guide.

Can I use collection assets commercially?

For uploaded images, usage depends on the rights you hold in the source. Curated libraries retain their source rights; final commercial redistribution terms are still being prepared. Check usage & rights before using collection assets in a commercial project.

Less starting from scratch

More making
something yours.

Your next material, model or whole new world starts here.