Now showing01 / 53An assembly, revealed

An assembly, revealed

The body separates to reveal the engine, suspension and running gear.

Picture paused

Scene 01 / 53

An assembly, revealed

The body separates to reveal the engine, suspension and running gear.

About the product

Apex V8

Vehicle assembly study

Inspect a vehicle from its bodywork to the chassis, cabin and engine.

Interactive study

Inspect the assembly

The picture stays paused while you explore.

3dforge.build

The whole creative universe

Find your next world.

Worlds & characters

Objects & places

Create & experiment

Start with something.
Make it yours.

Create a free account ULTRAMAX Limited to 100 founders
Read the full showcase All collections Film & source credits Sign in

Models. Worlds. Stories. Yours.

From one idea.
To entire worlds.

Explore 3D assets, living worlds and the tools to make them yours.

Free Explorer account No credit card

A place to beginExplore a StudiCraft sceneA living atlasThe 40K world
Apex V8Exploded assembly
Original capture of the Apex V8 assembly: translucent blue bodywork above the engine, chassis, wheels and exhaust
Captured in the assembly viewerExplore the build
Real projects. Every angle.Open original capture
Ideas become objects. Objects become worlds.Step inside the forge
A native Whistlewood exterior capture showing its timber porch, glazing and planting
A space for your next idea

Make yourself
at home.

HouseBuilder · Project capture

Your free Explorer account

Big ideas.
Small first step.

Pick a model. Try a material. Find the scene that sparks something. Your own workspace is a good place to begin.

  • 3 texture generations, every monthExperiment with your own surfaces at 1K.
  • A workspace to come back toKeep your materials and creations together.
  • Start without a credit cardExplore free. Choose more capacity when you need it.
Create my free account Prefer to look around first? Explore as a guest

StudiCraft / Game engine preview

Build the world.
Shape the play.

Shape the landscape. Create the pieces. Give characters a purpose. A game engine built around the world you want to make.

Discover StudiCraft Full studio coming soon · Explore the demos today

The whole creative process

From a first idea
to a first playable.

One world, with room for every part of making it.

Build the world

Terrain, models, tiles and voxels. Arrange a scene, shape its atmosphere and find the right camera.

Make it playable

Explore player controllers, collisions, inventory, dialogue and quests in the engine’s game workflows.

Create the pieces

Start from procedural models and materials, then work with sprites, sound and the objects your world needs.

Bring it to life

Work with rigs, animation clips, keyframes, procedural motion and sound.

Direct the scene

Compose cameras, shots and timelines. Plan the movement and rhythm of a scene.

Keep building

Save editable projects, revisit a scene and bring reusable models into the next idea.

From inspiration to your next creation

Your first playable starts here.

Neon Apex / After hours

Make the city
your starting line.

Ten cars. Six districts. Rain on the road, light in the windows and a city that goes far beyond the next corner.

Explore Neon Apex
Choose your drive

Street. Circuit. Entire city.

Tuner Row, Port Zero and the Night Market. Follow the road, inspect a car, or pull back and explore the environment.

↗

From inspiration to your next creation

Make the city your starting line.

Apex V8 / Assembly study

Get inside
the build.

Look beyond the bodywork. Explore the engine, chassis and mechanical relationships that make a detailed assembly worth understanding.

Inspect the assembly
Follow the build

Every piece has a place.

Body & glazingEngine & drivetrainChassis & suspensionWheels & brakes

From inspiration to your next creation

Start with the build behind the bodywork.

The 40K world / A living atlas

Find a world
to make your own.

Zoom from the whole atlas into individual paths, buildings and waterways. Follow the live tags and traced outlines as this world takes shape.

Enter the living world

From a complete map to the things that belong in it.

Explore the procedural collection

From inspiration to your next creation

Find the setting for your next story.

Aria Studio / Characters & stories

Give your story
a face.

Original characters with a voice, an expression and a story to tell. Meet the cast, inspect the rigs and explore the path from character to scene.

Meet Aria’s characters

Character

Explore the original cast and their individual designs.

Performance

Inspect rigged models, expressions and recorded dialogue.

Story

Bring a character into a scene and find the next moment.

From inspiration to your next creation

Give your next story a character.

Film Studio / Coming soon

Turn a scene
into a story.

A camera changes a scene into a story. Plan a shot, choose the movement and build a sequence from the world you’ve made.

Explore cinematic workflows Film Studio coming soon
A native project frame showing the blue Apex V8 body separated from its detailed mechanical assemblyNative project frame · Film Studio coming soon

Built to be experienced

Every frame.
A world of possibility.

Compose the camera, shape the movement and find the story in the world you have made. Explore the engine’s cinematic workflows.

Film credits
ComposeFind the frameDirectShape the movementRefineChoose the takeSequenceTell the story

World Trade Center / Historical reconstruction

See how
the structure fits.

Explore the original Twin Towers through their façades, structural layers and building systems. Move from an architectural view into plans and details.

Explore the reconstruction

From inspiration to your next creation

Get closer to the source of the reconstruction.

HouseBuilder / Plan. Frame. Finish.

Explore the plan
behind the place.

Walk through the current Meadow Farmhouse, from exterior and interior to coordinated framing and roof details.

Explore HouseBuilder

Form, structure and the details of living.

Film: Meadow Farmhouse / Gallery: original house and timber barn captures

From inspiration to your next creation

Make room for your own ideas.

Industrial Factory / Connected processes

Follow the process,
part by part.

Follow a cable jacketing line through the hall. Inspect the reels, machines, guides and stations that turn separate parts into a connected process.

Walk the production line
01Pay-off

Reel, dancer and feed

02Extrusion

The crosshead and jacket

03Cooling

Through the trough

04Inspect

Marking and spark test

05Take-up

Haul-off and winding

From inspiration to your next creation

Explore the source behind the process.

Box3D WebGPU / A world that responds

See your
world respond.

Tension, weight, support and motion. Open a physics study and explore what happens when the parts of a world meet.

Open the physics lab
Fabric & tension

The canopy.

Material, attachment points and a surface shaped by its supports.

Material & load

The plate.

Explore a metal study and the relationships between force and form.

Structure & connection

The bridge.

Follow the span, cables and connections in the experiment workspace.

From inspiration to your next creation

See what your next idea can do.

Material Forge / Surfaces with character

Give every surface
character.

Water, stone, grass and light. Explore the captured river scene, then discover the PBR library for the surfaces in your own world.

Explore 500 PBR materials

From a surface to a set

The detail travels
with the material.

Start from a photograph
Base colourCharacter & variation
NormalSurface direction
RoughnessResponse to light
HeightRelief & depth

From inspiration to your next creation

Give your next build a different surface.

Your idea / Your starting point

Make this
your starting point.

Start with a reference image, a written idea or a collection you love. Keep the design in view as the scene takes shape.

Open world generation

A starting point. A thousand directions.

Something to build on.

Choose a source to explore, keep as a reference, or make into your own variation.

Aether Bastion project capture
Actual project capture · Explore the linked source to begin

StudiCraft scene workspace

Aether Bastion

Explore the captured cliff fortress and its scene source. Keep your brief beside the reference as you plan your own world.

Browse all starting points
01

Reference

Bring an image, describe a world, or choose a reusable starting point.

02

Approve

For a text idea, review the concept image before committing to a scene.

03

Build & refine

Generate the scene. Inspect it, give feedback and develop the details.

04

Make it yours

Keep the editable project and export the available model or workflow.

Image-guided world generation is a developing workflow. Model access, account limits and scene complexity affect availability and results.

Choose a starting point

Choose how far you want to go

Start free.
Build from there.

Start exploring for free. Choose more capacity, a larger collection or a place among the founding creators.

Compare the memberships

Find your first idea

Explorer

Free

Explore the library and start creating.

  • 3 texture generations per month
  • 1K texture output
  • Procedural model exploration
Create free account

A creative workspace

Studio

$20/ month

More room for your material workflow.

  • 50 texture generations per month
  • Up to 4K output
  • Your own material workspace
Explore Studio

Build your toolkit

Creator

$99/ month

An expanding collection for independent creators.

  • Model and material collections
  • Editable procedural recipes
  • Versioned workflow releases
Request access

Bring a world together

Production

$499/ month

Complete scenes and repeatable workflows.

  • Everything in Creator
  • Scene and physics collections
  • Source workflow handoffs
Request access

Your full creative collection

MAXPOWER

$2,500/ month

The complete collection, with room for what comes next.

  • Everything in Production
  • Full asset and workflow collection
  • StudiCraft early access at launch
Request MAXPOWER

Limited to 100 founders

ULTRAMAX

One founder year.
Room to build.

$10,000USD · one founder yearApply for ULTRAMAX
Full released collectionUnlimited local procedural builds*StudiCraft early access at launchBank transfer or crypto

All prices USD. Access requests do not take payment. *Unlimited applies to local procedural builds and downloads from the included, released collection during the 12-month term. Hosted AI, third-party generation credits and cloud compute are separate. Downloaded assets retain their source licences.

Before you begin

A few good
questions.

Can I start creating for free?

Yes. Your free Explorer account includes three texture generations each month at 1K, plus a workspace for your creations. You can explore procedural 3D assets and the available demos before choosing a paid plan. No credit card is required to create a free account.

What can I export for my 3D project?

The procedural model workflow supports GLB export. Material workflows provide texture maps such as base colour, normal and roughness. Available formats and export limits vary by tool and membership. Check each source licence before using an asset in your project.

What can I make here?

Explore materials, procedural models, complete scenes, character workflows, architecture and physics. Each collection links to the available project and its source notes.

Can I use a scene as a starting point?

Yes. Use the reference and template actions beside each available collection. A reference keeps the source and your brief together; a template opens its editable recipe or source workspace.

Is StudiCraft a game engine?

Yes. StudiCraft brings scene building, gameplay, assets, animation and cinematic workflows together. Explore the available demos while the full studio is in development.

Can I keep the files I download?

Keep your downloaded files for life under their source licences. Updates and hosted features follow the membership term.

Are these actual project images?

The galleries show 43 native project captures. The films show native project animation, including the original vehicle assembly. The social preview uses its original capture, with no AI redraw. Enlarge any of the seven assembly views to inspect its original full-resolution export. The decorative hero atlas is separate background artwork. The films and galleries are recorded project views; open a collection to explore the interactive project.

How does the founder offer work?

ULTRAMAX is limited to 100 founder memberships. Apply for a one-year membership; approved applications receive onboarding and payment instructions. An application does not reserve a place or take payment.

Create wherever you work

Unity + Unreal

Remote MCP connections are coming soon.

See what’s coming

Your next world
starts here.

You have the idea. Find your starting point, make it your own, and see where it takes you.

Create my free account

Free to start. No credit card required.

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